Within the quarter-century I’ve been a product designer, design has matured. We’ve developed instruments and practices that permit us to work quicker, higher, and extra in live performance with engineers and product managers. Issues are rather a lot much less chaotic than they was.
However with that change comes the course of. I’ve written elsewhere in regards to the risks of an excessive amount of course of; within the years I spent constructing the design apply at Heap, I examined and developed my concepts round Pragmatic Design and its potential to cut back course of. I inspired lower-fidelity artifacts; design briefs as a substitute of infinite mockups; product-quality critiques as a substitute of design critiques; and I pushed for early, ongoing collaboration between Design, Product, and Engineering. The outcomes had been encouraging: we bought extra performed with a smaller, scrappier workforce.
In 2020 I left Heap to discovered Miter, a startup whose mission is deceptively easy: make conferences higher. And if Heap was a testing floor for pragmatic design, Miter’s been a crucible for excessive pragmatism: nothing is scrappier than being the one designer, the one PM, and the one engineer. What course of is value protecting? What will be optimized and what can’t? And what wants to vary once more as we construct a workforce?
That’s helpful context in case you’re a designer-founder your self. Nonetheless, even in case you’re not, it’s invaluable to consider why every a part of the design course of exists and the way (and whether or not) we will optimize it in numerous methods to be extra environment friendly and higher collaborators. So whether or not you’re designing on a workforce of ten or ten thousand, this submit is for you.
A number of Hats
Founder or not, designers are sometimes multidisciplinary. Many people do some PM’ing or make just a little prototype if we’re technical. For those who’re like me, you take pleasure in that breadth and chafe a bit when compelled to put on only one hat.
What makes being multidisciplinary a bonus? To start with, it represents a broader design toolkit. With just a little engineering information, you’ll be able to construct working prototypes and even design straight within the codebase if that’s probably the most environment friendly approach to experiment. And small, simple tasks can typically go straight from mind to product:

As a workforce grows, understanding numerous views can enhance collaboration and outcomes. We are able to’t predict all of the twists and turns our designs will take as they’re constructed, regardless of how diligent we’re at considering by edge circumstances. I’ve all the time advocated for design and engineering to proceed in lockstep all through the method; being a lone designer-engineer has jogged my memory simply how highly effective that’s. My designs can change radically lengthy after they’re “performed.” That’s simple to take care of when it’s simply me however possible to handle as a workforce, too.
To place it merely, you’ll be able to substitute just a little dialog for lots of course of. And that’s simpler when your designers converse just a little Engineer, your engineers converse just a little Designer, and all people speaks just a little Product. In a fast dialog, you may make trade-offs, generate inventive options, and reprioritize the backlog as your understanding of ROI evolves.
For instance, Miter was constructed to work whether or not you’re signed in or not: if in case you have the URL for a gathering, you’ll be able to be a part of and take part with out an account. That’s a power for us, and once we got down to construct our new Dynamics facilitation function, we figured that may stay true. However throughout one dash planning, Nico — our first engineer — raised some questions on how we’d distinguish amongst nameless customers given we’re unable to determine them; doing so is central to Dynamics in a approach it’s not elsewhere.

It was doable, however not one of the choices was simple, so I made the decision (Product hat) to make the function signed-in-only. Nico disabled the button for signed-out customers; I acknowledged we wanted to present customers a bit extra suggestions (Design hat), determined that was value doing earlier than launch (Product hat), and spent a few hours implementing it (Engineering hat).
Put on Your Hats Rigorously
Designing in code will be environment friendly, however watch out: it may harm the design, too. You recognize all these arguments designers have with engineers? There’s a cause for them. When sporting your engineer hat, you’re trying to simplify: decreasing code paths, avoiding async conditions that might yield race circumstances, and so forth. However typically, these are the very issues that make a design nice. As I implement, I discover myself pushing again on my designer self, and (as a result of the engineer self is doing the work) the designer self tends to lose. I’ve to step again periodically, put the design hat on, and take into account.
That separation is straightforward to keep up in case you do all of your design in design instruments, however I don’t suggest going that far. Typically issues are simple sufficient (as within the Add Activity instance above) that it’s simply not well worth the time to design individually. The secret is to acknowledge when it’s worthwhile to be considering in design mode vs. engineer mode.
Broadcast Your Hats
It’s invaluable not solely to know which hat you’re sporting but in addition to speak it to others.
One afternoon my co-founder wished assist with a advertising electronic mail. I began with the same old designer questions: what’s the aim of this venture? What does success seem like? All good questions, however he didn’t notice which hat I used to be sporting. As an alternative of the curious designer understanding venture necessities, he heard the skeptical CEO difficult them. After a number of tense moments, we figured it out, and I’ve been extra cautious to make clear my hat up entrance.
This issues most while you’re in a management position since energy dynamics are at play. The CEO of a startup I suggested as soon as took this a step additional with precise hats: on his desk, he had two baseball caps, one labeled “CEO” and one labeled “Product.”
Know Your Setting
A multidisciplinary strategy isn’t all the time a route to success. Some groups worth specialization and need folks to remain of their lanes, particularly at bigger firms. I as soon as acquired suggestions that I wanted to “act extra like a designer.” It was onerous to listen to for the time being, however finally I concluded it was extra about my match with that workforce than something I used to be doing fallacious.
Takeaway
On any workforce, it’s invaluable for everybody to know one another’s specialties. Truly sporting all these hats could also be much less invaluable at bigger firms, however the quickest approach to perceive is doing. I’d encourage any designer to study to code and to assume holistically about roadmaps and launches as a PM would. The way you deploy that information will rely in your workforce’s dynamic.
The Naked Minimal Design Course of
As designers, a lot of what we do is speaking and convincing. We run consumer assessments to justify our selections. We create a number of choices as a result of it’s anticipated. We write up specs, make circulation diagrams, or mock each state, so engineers get the small print proper. We current in critique to get suggestions, but in addition as a result of our friends desire a venue to query our selections.
However for a lot of Miter’s existence, none of that has been obligatory — the one individual I actually need to speak with or persuade has been myself. So what’s left? What items of the method are nonetheless invaluable?
Speedy Sketching
Normally, the design goes from broad and low-fidelity to detailed and high-fidelity: bullet factors to sketches to wireframes to mockups to prototypes to implementation. Although, after all, we not often do all of that.
Within the early levels, I’m a giant fan of paper sketches. It’s been years since I accepted their messiness and realized how a lot quicker and extra highly effective they are often than wireframes (which I not often use anymore). I even advocate for his or her use in government critiques.

In some methods, sketches are extra highly effective when you find yourself your solely viewers as a result of they don’t even need to be legible. What’s that bizarre blob within the nook? Doesn’t matter, so long as you know. You’ll be able to tear by permutations rapidly, which suggests I sketch frequently however briefly earlier than transferring on to higher-fidelity strategies.
Design Briefs
I conceived of the Design Temporary once I was at Heap in its place each for longer design docs and unnecessarily-exhaustive mockups. We used it (together with sketches) as a quick, early artifact to floor cross-functional discussions — from scoping to prioritization to management critiques — earlier than spending important time on the small print.

I nonetheless use design briefs on bigger tasks. They don’t take lengthy, and the act of writing them helps me assume — taking high-level, hand-wavy concepts to a extra sensible stage. They function a file of what I used to be considering and why to assist make clear for my future self. And we do typically conduct design critiques.
I additionally write product briefs and encourage engineers to write down engineering briefs. Each have labored nicely. The secret is to not go overboard, as they’re referred to as “briefs” for a cause. And whereas it’s helpful to have templates for them, I deal with these as tips fairly than necessities.
Hero Mockups
I discover mockups to be an indispensable a part of the design course of. For important adjustments and new performance, it’s a lot quicker to mock it up than to construct even a semi-functional prototype. However I solely do “hero” mockups — key states of no matter I’m designing fairly than a complete set.
As our workforce grows, these will in all probability increase, however — simply as we did at Heap — I’ll proceed to depend on the design transient, real-time conversations, and design-minded engineers fairly than go loopy with mocks.
Design System
Miter does have a design system of types. I’ve constructed an intensive set of reusable Figma parts, in addition to world colours and textual content kinds that I attempt to use persistently throughout mocks.

Why trouble, with no one else on the workforce? As a result of change is simpler, safer, and — most significantly — quicker when it’s centralized. If I wish to make all our buttons sq. tomorrow, I can do it as soon as and have it propagate all over the place.
Not every part deserves a part. Typically it’s simply too early, too susceptible to vary. So when’s the appropriate time to show one-off work into parts? I attempt to do it once I acknowledge {that a} part I constructed for Mission N is required in Mission N+1. (This could be a lot simpler if Figma behaved as marketed, and one might cut-and-paste parts from particular person recordsdata to your library. Trace trace.)
This type of centralization is much more essential in code, and when our mocks and codebase disagree, it’s typically the code that wins. To be clear: I don’t see that as an issue. Our canonical type information is the International.much less
file with all our CSS variables. We’ve got one and solely one button part, and we use it all over the place. After I write and overview code, I’m ruthless about centralization as a result of it’s what’s going to guarantee issues stay constant and straightforward to vary.
5 years from now, I don’t wish to be an organization the place easy design enhancements get killed as a result of they’d need to be applied 5 instances over.
Critiques & Critiques
I thrive on suggestions; I can’t do my job with out it. We don’t have designers on the workforce, however we do have design-minded engineers and a COO who can critique our UX from each a product and a go-to-market perspective. I do a number of “What do you concentrate on this?” on Slack, and infrequently, I schedule design critiques.
That stated, I miss having different designers round once we brainstorm or critique. I look ahead to the purpose once I can justify hiring a designer to fill out that dialog. Within the meantime, there’s no silver bullet. I like the concept of gathering a bunch of solo designers to overview one another’s work throughout firms, nevertheless it’s not one thing I’ve truly discovered the time to do. What I do do is take the time to elucidate my rationale — and design ideas normally — to the remainder of the workforce, so over time, they’ll be critiquing from a an increasing number of knowledgeable perspective.
Analysis: Focus On The 20%
Working elsewhere, I’ve been pissed off by the state of consumer analysis. It’s underfunded. It’s used to settle cross-functional debates fairly than to reply actual questions on customers. Foundational work takes a again seat to tactical research. Usability assessments are misinterpreted as suggestions, so we find yourself doing what customers inform us fairly than figuring out what they want. And too typically, analysis findings are dropped on the ground as a consequence of timelines.
At Miter, we’re nonetheless too small to rent a devoted researcher, so I’m accountable for no matter analysis we do. And since my time is so break up, that analysis actually, actually must depend. In making these trade-offs, I depend on a easy reality: designers know find out how to design. Which will appear self-evident, however I believe all of us overlook it typically and assume something that hasn’t been examined has an equal likelihood of being a catastrophe.
80% of what a great designer does needs to be usable. Simply as importantly, a great designer has a way of what lies in that different 20%. I prefer to assume when it comes to “UX Threat”: what are the bits of my design that want testing? What’s daring, distinctive, unknown, ambiguous?
Of course I make errors within the different 80%, and it’s important to look at for surprising usability points within the knowledge. As an illustration, a few months in the past, we observed a number of customers had interacted with Miter’s pre-meeting display screen however by no means hit the Begin button to begin the assembly. We got here up with a speculation: folks thought our matter checklist was a note-taking UI. Digging into consumer classes and common matter size confirmed it. Fortunately, it was a simple repair: make the matters extra topic-like and fewer note-like.

I think we’ve performed extra consumer analysis than a typical early-stage startup, and different founders would possibly query that. Nonetheless, as we head into our subsequent spherical of fundraising, I can let you know it’s given me the power to talk about our target market and their wants with way more confidence.
Takeaway
What strikes me about my “naked minimal” design course of is, actually, how many of the standard artifacts I nonetheless use. There’s little or no that I might do as half of a bigger workforce that I don’t do by myself. The instruments I exploit to discover and iterate are the identical ones I’d use to speak and persuade. The largest distinction is in comprehensiveness. So, what can that inform us?
- We’ve got a broad array of instruments at our disposal. Use them!
However, use the appropriate software for the job. Not each venture wants each sort of artifact. (That is true whether or not your workforce makes use of Agile, “waterfall,” or another strategy.) - Low constancy will be higher than no constancy.
I’ve all the time advocated for low constancy. It’s quicker, simpler, and in cross-functional conditions, can assist focus stakeholders on the forest fairly than the bushes. However skipping over this part altogether, whereas tempting while you’re by yourself, will be harmful. A couple of minutes spent sketching or writing bullet factors can make clear and solidify your design at a stage the place that’s extraordinarily low price. - Know your causes.
Are you mocking this up since you want it or as a result of your stakeholders do? Neither is essentially dangerous, however you would possibly wish to strategy the work in another way relying. Or put one other approach: a mockup whose target market is you has very totally different necessities than one whose goal is a slide in an All-Arms assembly.
Pitfalls Of The Designer-Founder
The designer’s curse is we see pixels: if the alignment is off, if the border is fuzzy, if the context is misplaced with out an animated transition, and so forth. We see it when no one else does, and it bothers us.
The curse of the early-stage founder, in the meantime, is an absence of assets. My workforce has larger agility than it’ll ever have once more, however we will’t do multiple or two issues at a time.
These curses come into battle. On the one hand, no one can cease you from sprucing your product into oblivion. And our business is plagued by the corpses of “design-led” firms that constructed lovely issues no one wished.
Alternatively, a design-led firm’s superpower is nice design. Not like your opponents, you’ll be able to current a refined, elegant, usable face to the world, and that’s value doing.
So it’s a steadiness. Put on the design hat, enjoy it, and sweat the small print. After which swap it for the product hat and hold that element work beneath management. I’ve employed engineers who’re design-centric sufficient that I’ve needed to cease them from sprucing issues additional, and actually, that’s in all probability a great dynamic.
Because the chief, in case you nitpick the small print, then the small print will get mounted. And that’s marvelous, nevertheless it additionally carries a price.
What’s your expertise been optimizing the design course of? Have you ever discovered success, or challenges, as a multidisciplinary designer? I’d love to listen to about it! And naturally, if you want your assembly might be higher, take a look at Miter and let me know what you assume!
